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Fallout 4 superduper mart
Fallout 4 superduper mart







  1. #FALLOUT 4 SUPERDUPER MART GENERATOR#
  2. #FALLOUT 4 SUPERDUPER MART TV#
  3. #FALLOUT 4 SUPERDUPER MART WINDOWS#

#FALLOUT 4 SUPERDUPER MART TV#

Hubris delivery locations and Hubris TV studios key - In a Hubris delivery crate at the back.The location contains large amounts of junk and food items, including two Nuka-Cola Quantums and three Nuka-Cherrys, making it a treasure trove worth visiting especially during the early game when healing and crafting components are in short supply.Josh's holotape - On the body of Josh in the back storerooms.Emma's holotape - On the body of Emma in the garage.Vault-Tec lunchbox - On top of the cabinets behind the counter in the cafeteria in the west corner of the building.These sometimes come equipped with enhanced modifications. Three short laser muskets near dead Minutemen - One is in the pharmacy section on a counter, one is in the garage (which can be reached via the basement in the back), and one is in one of the back storerooms, next to a steamer trunk.

#FALLOUT 4 SUPERDUPER MART GENERATOR#

Fusion core - In a generator in the back room just before going down the stairs to the garage.The magazine is in a metal rack just to the left of the large, red sign that says "DRUGS." Tales of a Junktown Jerky Vendor issue #3 - In the shopping hub of the store, right in front of the pharmacy.These ghouls are helpless during the crawling in animation, however, and can be killed opportunistically by moving quickly.

#FALLOUT 4 SUPERDUPER MART WINDOWS#

In many of the smaller rooms at the side and rear of the store, additional ghouls will crawl in through the windows when entering. Just before this storeroom is a stairwell that leads down to another feral and a generator with a fusion core. Past this entrance, the left contains numerous feral ghouls in a storeroom along with Josh's body. The back rooms have an entrance further back in the store new ghouls will spawn in the front of the store when the back is first entered. In the locked pharmaceutical section are a dead Minuteman and a number of feral ghouls. There is another Advanced-lock safe in the employees only room left of the cash register 1 in the front of the store and a novice terminal.

fallout 4 superduper mart

The Protectron will patrol the sales floor and engage any ghouls near the aisles, but it will not enter the back rooms. Following the left wall just before the checkout, there is an office with a Protectron that can be activated by the terminal inside. Hiding among the bodies are live feral ghouls, awakening when the Sole Survivor gets close, while others will crawl in through the windows from outside. The sales floor of this pre- War grocery store is in a severe state of ruin, with most of the shelving collapsed, debris from the roof littered across the floor, and bodies sprawled throughout the store. Usually, this area is inhabited by feral ghouls, but a behemoth will spawn after the player character reaches level 40. Both entrances are marked with the railsign for "danger." Outside the building's front entrance is an empty field. Inside the garage are Minuteman Emma's body and two feral ghouls. The terminal on the outside is locked, needing rank 1 of Hacker to gain access. Handy fuel canisters and an icebox, while the rear entrance is a garage with two terminals controlling the doors on each side.

fallout 4 superduper mart

In front of the main entrance are a number of Mr.









Fallout 4 superduper mart